Input
Blender Previs
A simple 3D animation defines the camera path, composition, cuts, object movement, and timing before generation.
Export your animated Blender scene as a preview video, then use MiniMax H3 Max to develop the characters, materials, lighting, and environment while keeping your planned camera move, blocking, action, and timing. Upload an exported video—not a .blend file.
Upload a 3D preview up to 15 seconds. Its layout, camera, motion, and timing guide the finished video.
Only explain details that are unclear in the preview. Camera movement and timing come from the video.
Add up to 8 images for subjects, materials, lighting, or environments.
Preview video - Generate your own video above
One planned shot, two stages
Compare the actual animated Blender input with its generated result. The source establishes the shot; MiniMax H3 Max interprets the finished visual world.
Input
A simple 3D animation defines the camera path, composition, cuts, object movement, and timing before generation.
Output
The generated video adds characters, surfaces, atmosphere, lighting, and cinematic detail around the planned movement.
This is generative video, not a deterministic Blender render. Treat the source as strong motion and layout guidance, then review identity, geometry, occlusion, and fine details in every result.
Use each tool for the decisions it handles best: deterministic shot design in Blender and generative visual development in MiniMax H3 Max.
Lock the camera path, lens intent, framing, cuts, and pacing in the source animation before you upload it.
Stage characters, products, vehicles, and environmental proxies so their positions and trajectories are readable.
Set action beats, object motion, shot duration, and edit rhythm in the preview rather than asking a prompt to invent them.
Guide materials, surface detail, character appearance, production design, and overall visual treatment.
Explore lighting, weather, environmental depth, and cinematic texture without fully shading the Blender scene first.
Download a finished clip for review or editing. The workflow does not return an editable mesh, rig, material graph, or .blend scene.
A readable previs gives the model stronger spatial and temporal guidance than a detailed but visually confusing viewport capture.
Give important characters and objects recognizable silhouettes, scale, and enough separation to stay legible through motion.
Simple contrasting proxy colors can clarify which object is which without requiring final materials or textures.
Approve the intended camera path, framing, blocking, major action, and cut timing before exporting the preview.
Avoid long full occlusions, intersecting proxies, or extremely fast cuts that make the planned action hard to understand.
Prepare consistent images for any character, product, vehicle, environment, material, or lighting design that must remain recognizable.
Compose the Blender preview in the aspect ratio and crop you actually want so the source reflects the approved shot.
Export a clean viewing copy of the animation. You do not need to package the scene file, materials, textures, or external dependencies.
Use MP4, MOV, WebM, M4V, or GIF. The generator accepts a video file, not a .blend project.
Trim the source to the exact shot or sequence you want to develop. The upload limit is 15 seconds and 100MB.
Avoid variable-frame-rate exports that can make action beats and edit timing harder to interpret consistently.
Export the same landscape, portrait, or square framing you want the generated shot to follow.
Watch the exported file and confirm that silhouettes, proxy colors, action, and camera movement remain clear after compression.
Return to the source scene when camera, blocking, or timing needs revision; the generated result is not a replacement project file.
Move from deterministic previs to generative finish, then use the result to decide whether the next revision belongs in Blender or in your visual guidance.
Build readable proxies, finish the camera move, stage the main action, and approve the timing in Blender.
Render a clear video up to 15 seconds in the intended framing. Upload the video rather than the .blend file.
Explain what ambiguous proxies represent and specify the setting, materials, light, weather, and photographic treatment.
Optionally upload up to eight complementary images for subjects and environments, then choose 480P, 768P, or 1080P.
Check camera fidelity, action, identity, geometry, and look. Fix structural issues in Blender; refine appearance with references and scene intent.
Start with a shot that is easier to control in 3D, then generate a visual treatment that is easier to judge, pitch, and edit.
Develop a blockout or flythrough into an atmospheric visualization while keeping the planned route through the space.
Preserve a designed turntable, reveal, chase, or mechanical action while exploring surfaces, lighting, and environments.
Turn camera choreography and character blocking into a more finished proof of concept for a director, team, or client.
Develop a rough cutscene animation into a richer cinematic treatment without discarding its action beats and edit timing.
Use proxy effects, creatures, vehicles, and virtual-camera passes to test a polished direction before a heavier production commitment.
Transform an approved 3D animatic into a campaign-style look for creative review, pitches, or rapid visual exploration.
The workflow is strongest when you need visual exploration around an already planned shot. It is not a deterministic renderer or a 3D asset generator.
Export the animation as a supported video. The generator cannot inspect your scene graph, modifiers, materials, or linked assets.
The result is a video, not a mesh, rig, texture set, camera track, material graph, or Blender project.
Camera and timing are guided by the source, but fine geometry, identity, occlusion, surfaces, and secondary motion may vary.
This is a browser-based workflow. Export from Blender, upload the clip here, and download the generated video.
Use traditional rendering when exact geometry, materials, lighting, passes, or reproducible frames are production requirements.
Inspect faces, hands, object count, brand details, collisions, and physical continuity before using a result in production.
Answers for Blender artists preparing previs, choosing references, and deciding what to revise after generation.
No. Export your Blender animation as MP4, MOV, WebM, M4V, or GIF and upload that video. Keep the original .blend project for structural revisions.
Finish the camera path, framing, blocking, major object and character motion, cuts, pacing, and overall shot duration. Final materials and production lighting are optional.
The source video provides strong camera and timing guidance, but the output is generative rather than frame-exact. Review the result for drift, geometry changes, and occlusion errors.
The connected 3D-to-video generator accepts a source video up to 15 seconds and 100MB, with support for sequences containing up to 32 shots.
No. A clay render or colored blockout can work when its geometry, silhouettes, motion, and spatial relationships are easy to read. References can guide the final appearance.
Explain what proxies represent, then describe the setting, time, weather, materials, lighting, and visual treatment. Keep camera movement and action visible in the source video.
You can upload up to eight images for characters, products, vehicles, environments, materials, or lighting. If you upload none, choose a limit of one to eight generated references.
The generator offers 480P, 768P, and 1080P output. The credit estimate depends on source duration, selected quality, and any generated appearance references.
Fix camera, composition, blocking, action, and timing in Blender. Refine identity, materials, environment, lighting, weather, and style with scene intent and reference images.
No. Use Cycles or Eevee when you need deterministic geometry, materials, lighting, render passes, or repeatable frames. Use this workflow for rapid generative visual development.
Upload the animation you already planned, guide the final appearance, and generate a polished video from the same camera, blocking, and timing.